In the thirteenth Star Trek movie from the franchise, the visual effects are a little different than those of the previous series.
In all development, graphic and story effect companies must collaborate to create a believable world. From character appearance, to what the actors are viewing on computer terminals, the experience must be an authentic one.
Even if the audience doesn’t fully understand the world they’re experiencing, it must still be believable.
With Star Trek, the storytellers and artists had to maintain a delicate balance of preserving the old world while still modernizing…..well, everything. This short video from Wired talks about how this balance was accomplished through a mix of talent, CG, planning, and technology.